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Adnan Yousuf
Adnan Yousuf
Indie Game Developer & Designer
Bengaluru, India

Summary

Highly proficient Game Designer & Developer bringing a proven history
of successfully utilizing the latest technologies to create exciting
games. Highly energetic professional with over 7+ years of experience
and a meticulous eye for detail. Thorough understanding of gaming
trends combined with expertise in various programming languages.

Skills

Game DesignGame DevelopmentProgrammingVideo EditingPhotography2D Animation3D Animation3D ModelingSound Design

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Flash
Flash
GameMaker: Studio
GameMaker: Studio
Construct 2
Construct 2
Substance B2M
Substance B2M
Godot
Godot
rpgmaker
rpgmaker

Reel

Productions

    • Video Game
      Phantomware 0
    • Year
      2025
    • Role
      Game Director & Developer
    • Company
      Lumimoth

Experience

  • Game Director & Developer at Lumimoth
    Bengaluru, IN
    June 2022 - Present

    • Currently working as the lead Game Director and Developer for

    the game "Chained: Psychics," responsible for creating the

    complete concept of the game.

    • Organized and led a group of 17+ creative individuals to work

    as a cohesive team.

    • Worked on the official documentation of the game.

    • Thought out the schedule and timeline for the development

    period

  • Game Developer at Gamaddict
    Delhi
    November 2022 - October 2023

    • Implemented game logic using C# in the Unity3D engine.

    • Tested and debugged code to ensure functionality met design

    requirements.

    • Collaborated with other developers on game architecture,

    network protocols and optimization techniques.

    • Built UI and UX interfaces with Unity's new UI system.

    • Designed level layouts using ProBuilder and Tilemap tools in

    Unity.

  • Game Developer at 8 Alive
    Bengaluru, IN
    November 2021 - September 2023

    • Developed C# scripts to create game logic and mechanics in

    Unity.

    • Debugged various issues related to gameplay, AI scripting,

    memory management.

    • Contributed towards creating user documentation for released

    games.