Highly proficient Game Designer & Developer bringing a proven history
of successfully utilizing the latest technologies to create exciting
games. Highly energetic professional with over 7+ years of experience
and a meticulous eye for detail. Thorough understanding of gaming
trends combined with expertise in various programming languages.
• Currently working as the lead Game Director and Developer for
the game "Chained: Psychics," responsible for creating the
complete concept of the game.
• Organized and led a group of 17+ creative individuals to work
as a cohesive team.
• Worked on the official documentation of the game.
• Thought out the schedule and timeline for the development
period
• Implemented game logic using C# in the Unity3D engine.
• Tested and debugged code to ensure functionality met design
requirements.
• Collaborated with other developers on game architecture,
network protocols and optimization techniques.
• Built UI and UX interfaces with Unity's new UI system.
• Designed level layouts using ProBuilder and Tilemap tools in
Unity.
• Developed C# scripts to create game logic and mechanics in
Unity.
• Debugged various issues related to gameplay, AI scripting,
memory management.
• Contributed towards creating user documentation for released
games.